選択したグループのそれぞれのジョイントにセットアトリビュートしたあとキーを打つ

Pythonで書き直した

# -*- coding: utf-8 -*- 
from maya import cmds 
import maya.mel as mel
import re
import pymel.core as pm 
def selected_groupName():
    selectedGlp=""
    selectedArr=cmds.ls(sl=1)
    print("selectedArr= "+str(selectedArr))
    if(str(selectedArr)=="[]"):
        print("You Should Select root Group Node!!!")
    else:
        selectedGlp=selectedArr[0]
    #evalStr='$characterName = `hikCreateCharacter('+selectedGlp+')`'
    #myPythonVar=mel.eval('$tempMelVar=$gMainWindow')
    #characterName=mel.eval(evalStr)
    #print(u"characterName= " + str(characterName))
    return selectedGlp
def LongNameToShortName(LongName):
    #childfullpath= |group_meshHIK_Tpose_jointUE4name5|SK_Mannequin|root|hip|spine_01
    LongNameArr=LongName.split("|")
    LongNameArrLong=len(LongNameArr)
    shortName=LongNameArr[LongNameArrLong-1]
    return shortName
    
def Group_in_joint(GroupName,jointName):
    print("jointName= "+jointName)
    HitJointFullPath=""
    groupChild=cmds.ls(GroupName,dag=1,long=1)
    for childfullpath in groupChild:
        searchStr=r'.*'+'\|'+jointName+r'$'
        print("searchStr= "+searchStr +"    childfullpath= "+childfullpath)
        MatchObj=re.match(searchStr, childfullpath)
        MatchBool=bool(MatchObj)
        if(MatchBool==True):
            HitJointFullPath=childfullpath
            print("HitJointFullPath !!!!!!!!= "+HitJointFullPath)
            break
        #shortjointNameArr=cmds.ls(childfullpath,shortNames=1)
        #shortjointName=shortjointNameArr[0]
        shortjointName=LongNameToShortName(childfullpath)
        print("searchStr= "+jointName +"    shortjointName= "+shortjointName)
        if(str(shortjointName)==str(jointName)):
            HitJointFullPath=childfullpath
            print("HitJointFullPath !!!!!!!!= "+shortjointName)
            break
    print("HitJointFullPath= "+HitJointFullPath)
    return HitJointFullPath 

def setAttKeyFrame(GroupName,jointName,attName,attVal):
    #MEL setCharacterObject("root",$characterDefName,0,0);
    jointFullName=Group_in_joint(GroupName,jointName)
    #evalStr='setCharacterObject("'+jointFullName+'","'+characterDefName+'",'+str(RigInt)+','+str(RigInt2)+');'
    #print("evalStr= "+ evalStr)
    attStr=jointFullName+'.'+attName
    cmds.setAttr( attStr, attVal )
    cmds.setKeyframe(jointFullName)
    #mel.eval(evalStr)
       
def UE4JointSetToHumanIK():
    GroupName= selected_groupName()
    #print("characterDefName= "+characterDefName)
    setAttKeyFrame(GroupName,"lowerJaw","rotateX",10)
    setAttKeyFrame(GroupName,"lEyelidUpperInner","translateY",5.2)
    setAttKeyFrame(GroupName,"lEyelidUpper","translateY",5)
    setAttKeyFrame(GroupName,"lEyelidUpperOuter","translateY",5.2)
    setAttKeyFrame(GroupName,"rEyelidUpperInner","translateY",5.2)
    setAttKeyFrame(GroupName,"rEyelidUpper","translateY",5)
    setAttKeyFrame(GroupName,"rEyelidUpperOuter","translateY",5.2)
    
UE4JointSetToHumanIK()

マイナス5frameに移動してそれぞれのジョイントにセットアトリビュートしたあとキーを打つ

currentTime -5 ;

proc setkeyFrame_F(string $innerPath,string $attributeName,float $attributeValue)
{
    
    string $selectedArrFUllPath_F[] = `ls -sl`;
    print("$selectedArrFUllPath_F is ==");
    print($selectedArrFUllPath_F);
    
    string $groupName_F;
    $groupName_F=$selectedArrFUllPath_F[0];
    print("groupName_F= "+$groupName_F+"\n");
    
    string $attpath_F;
    $attpath_F =  "|"+$groupName_F + $innerPath;
    print("attpath_F= "+$attpath_F+"\n");
    
    string $attStr_F;
    $attStr_F =$attpath_F+"."+$attributeName;
    print("attStr= "+$attStr_F+"\n");
    
    setAttr $attStr_F $attributeValue;
    setKeyframe -attribute $attributeName $attpath_F;
   
}
setkeyFrame_F("|SK_Mannequin|root|hip|spine_01|spine_02|spine_03|neck_01|neck_02|head|lowerJaw","rotateX",10);
setkeyFrame_F("|SK_Mannequin|root|hip|spine_01|spine_02|spine_03|neck_01|neck_02|head|upperFaceRig|lEyelidUpperInner","translateY",5.2);
setkeyFrame_F("|SK_Mannequin|root|hip|spine_01|spine_02|spine_03|neck_01|neck_02|head|upperFaceRig|lEyelidUpper","translateY",5);
setkeyFrame_F("|SK_Mannequin|root|hip|spine_01|spine_02|spine_03|neck_01|neck_02|head|upperFaceRig|rEyelidUpperInner","translateY",5.2);
setkeyFrame_F("|SK_Mannequin|root|hip|spine_01|spine_02|spine_03|neck_01|neck_02|head|upperFaceRig|rEyelidUpper","translateY",5);

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