import maya.cmds as cmds
import pymel.core as pm
import os
def remap_selected_texture(z_path):
# figure out what's selected
selected = pm.ls(sl=True)
workspace_path = cmds.workspace(query=True, rootDirectory=True)
print("workspace_path= "+workspace_path)
for item in selected:
test_path = pm.getAttr(item+".ftn")
fileName = test_path.split('/')[-1]
fileName = fileName.replace('//', '')
fileName = fileName.replace('/', '')
print("fileName2= "+fileName)
#if ':' not in test_path:
if(fileName=="GraceYong_ArmsColorD1001.jpg"):
fileName="GraceYong_ArmsColorD_1001.jpg"
if (1==1):
#print("fileName1= "+fileName)
#new_path = os.path.join(z_path, 'cartoon_room', second)
new_path = os.path.join(workspace_path,z_path, fileName)
new_path = new_path.replace('\\', '/')
new_path = new_path.replace('//', '/')
relative_path = os.path.join(z_path, fileName)
relative_path = relative_path.replace('\\', '/')
new_path = new_path.replace('//', '/')
if os.path.exists(new_path):
if(fileName==""):
print("item= "+str(item)+" is No fileName= "+ fileName)
cmds.select( str(item), r=True )
cmds.delete( str(item) )
else:
print("new_path= "+new_path+' is exists! OK')
pm.setAttr(item+'.ftn', new_path)
#pm.setAttr(item+'.ftn', relative_path)
else:
print("new_path= "+new_path+ ' not exists NG' )
if os.path.exists(test_path):
pass
else:
PersonalIndex=test_path.find("Personal")
if(PersonalIndex==-1):
pass
else:
print("test_path= "+test_path+ ' not exists NG' )
pm.setAttr(item+'.ftn', "")
cmds.select( str(item), r=True )
cmds.delete( str(item) )
cmds.select(selected)
print("--------------remap_selected_texture----------END")
remap_selected_texture("GraceYong.images")
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